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I will be honest upfront and say I haven't finished the DLC, but I'm also not sure I'll bother, so it seemed as good a time as any to review. Spoilers below.
I don't know if this is because it's been so long since I played the base game, or because I just came off of finishing Hades for the first time, but Fate of Atlantis felt so...lackluster. I've been trying to consider why.
The designs of the gods were incredibly boring, for one. They didn't look like gods, they looked like half-assed shiny computer sims, which is basically what they were, I guess. After the absolutely stunning designs and voicework of the gods in Hades, these felt like Dollar Tree knock-offs. So Hades has black scelera...so what?
And the voice acting was terrible. Hermes and Persephone's lines were cringe worthy every time for the stilted, halting way they delivered them. And why did everyone say her name that way? I was relieved to get out of Elysium just so I didn't have to hear them anymore.
The missions were similarly unengaging. Especially egregious was the missions involving Phoebe and the Cyclops in the fields of Asphodel...we are literally just repeating missions from the base game at this point. Defeat Cyclops again? Rescue Phoebe again? The aggravating roteness of these missions robbed Kassandra's reunion with Phoebe of any real emotional weight, because I was busy being annoyed at the game design. Also, the fact that the Cyclops gets to go on tormenting people in the Underworld just as he did in life makes basically every good deed Kassandra ever did feel useless, because the same shit is just going to go on in the afterlife.
The whole set-up of the DLC wasn't inspiring either, but reasonable minds will differ on this. After emerging from the actual Greek underworld in Hades, playing through an alien's simulation of it felt pointless and lacking in weight. The only moment that garnered real emotional investment for me--the moment where Kassandra chooses whether or not to betray Leonides, her grandfather--was almost immediately eviscerated by remembering that he isn't real, just a simulation created by the Isu. So who cares if you stab him in the back and throw his corpse at Persephone's feet?
We didn't even get to collect any particularly cool or superpowered armor or weapons. Neither the armor collected in Elysium nor the one from Asphodel was very exciting, and none of the new weapons were worth hanging onto; the stuff I finished the base game with was more powerful than anything I collected in the DLC.
I finished a good chunk of this because I was laid up with a fractured foot, but I just don't think it's worth any more of my time. Majorly disappointing, because Odyssey is one of my favorite AC games.
I don't know if this is because it's been so long since I played the base game, or because I just came off of finishing Hades for the first time, but Fate of Atlantis felt so...lackluster. I've been trying to consider why.
The designs of the gods were incredibly boring, for one. They didn't look like gods, they looked like half-assed shiny computer sims, which is basically what they were, I guess. After the absolutely stunning designs and voicework of the gods in Hades, these felt like Dollar Tree knock-offs. So Hades has black scelera...so what?
And the voice acting was terrible. Hermes and Persephone's lines were cringe worthy every time for the stilted, halting way they delivered them. And why did everyone say her name that way? I was relieved to get out of Elysium just so I didn't have to hear them anymore.
The missions were similarly unengaging. Especially egregious was the missions involving Phoebe and the Cyclops in the fields of Asphodel...we are literally just repeating missions from the base game at this point. Defeat Cyclops again? Rescue Phoebe again? The aggravating roteness of these missions robbed Kassandra's reunion with Phoebe of any real emotional weight, because I was busy being annoyed at the game design. Also, the fact that the Cyclops gets to go on tormenting people in the Underworld just as he did in life makes basically every good deed Kassandra ever did feel useless, because the same shit is just going to go on in the afterlife.
The whole set-up of the DLC wasn't inspiring either, but reasonable minds will differ on this. After emerging from the actual Greek underworld in Hades, playing through an alien's simulation of it felt pointless and lacking in weight. The only moment that garnered real emotional investment for me--the moment where Kassandra chooses whether or not to betray Leonides, her grandfather--was almost immediately eviscerated by remembering that he isn't real, just a simulation created by the Isu. So who cares if you stab him in the back and throw his corpse at Persephone's feet?
We didn't even get to collect any particularly cool or superpowered armor or weapons. Neither the armor collected in Elysium nor the one from Asphodel was very exciting, and none of the new weapons were worth hanging onto; the stuff I finished the base game with was more powerful than anything I collected in the DLC.
I finished a good chunk of this because I was laid up with a fractured foot, but I just don't think it's worth any more of my time. Majorly disappointing, because Odyssey is one of my favorite AC games.